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Teacher Practice Spaces: Examples and Design Considerations.

, , , , and . ICLS, International Society of the Learning Sciences, (2018)

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Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View., , , , and . IEEE Trans. Learn. Technol., 13 (4): 648-661 (2020)Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning., , , , , and . FabLearn, page 180-183. ACM, (2019)Systematic Approach to Develop Sustainable Makerspaces in Resource-Constrained Schools., and . FabLearn, page 164-167. ACM, (2019)Video gameplay, personality and academic performance., , and . Comput. Educ., 58 (4): 1260-1266 (2012)Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment., and . Comput. Educ., (2020)Formative and Stealth Assessment, and . page 311--321. Springer, (2014)Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom., , , and . IEEE Access, (2021)Visualizing educational game data: A case study of visualizations to support teachers., , , , and . LASI-SPAIN, volume 2671 of CEUR Workshop Proceedings, page 97-111. CEUR-WS.org, (2020)Taking badges to school: A school-based badge system and its impact on participating teachers., , , and . Comput. Educ., (2016)Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game, , , and . Sensors, 21 (4): 1025 (February 2021)