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Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning.

, , , , , and . FabLearn, page 180-183. ACM, (2019)

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Analyzing gameplay data to inform feedback loops in The Radix Endeavor., , , and . Comput. Educ., (2017)Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game., , , and . Serious Games and Edutainment Applications, Springer, (2017)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , and . FDG, page 203-208. ACM, (2010)Designing games for learning and assessment: the radix endeavor., , and . IDC, page 343-346. ACM, (2015)Engaging students in science controversy through an augmented reality role-playing game., , , and . CSCL, page 612-614. International Society of the Learning Sciences / ACM DL, (2007)Augmented Reality Games: Place-based Digital Learning., , , , , , , , and . CSCL, International Society of the Learning Sciences, (2011)Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View., , , , and . IEEE Trans. Learn. Technol., 13 (4): 648-661 (2020)The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM., , , and . CSCL (2), page 237-238. International Society of the Learning Sciences, LuLu, Amazon, (2013)An Interactive Research Experience with Mobile Biology Games., , and . CSCL, International Society of the Learning Sciences, (2011)Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning., , , , , and . FabLearn, page 180-183. ACM, (2019)