Author of the publication

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.

, , , , , , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 492-496. Springer, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

KIKIWAKE: sound source separation system for children-computer interaction., , , , , , , , , and . CHI Extended Abstracts, page 757-762. ACM, (2013)Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface., , , , , , , , , and . CHI Extended Abstracts, page 2227-2232. ACM, (2014)SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management., , , , , , , , , and 1 other author(s). CSEDU (1), page 481-486. SciTePress, (2017)KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System., , , , , , , , , and . CSEDU (2), page 301-306. SciTePress, (2015)Human SUGOROKU: full-body interaction system for students to learn vegetation succession., , , , , , , , , and . IDC, page 364-367. ACM, (2013)Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos., , , , , , and . CHI PLAY (Companion), page 201-206. ACM, (2017)Development and Evaluation of a Digital Vegetation Interaction Game for Children., , , , , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 288-289. Springer, (2009)Fostering students' participation in face-to-face interactions and deepening their understanding by integrating personal and shared spaces., , , , , , , , and . CSCL, page 795-797. International Society of the Learning Sciences / ACM DL, (2007)Design experiments for integrating a CSCL technology into Japanese elementary science education., , , , , , and . CSCL, page 613-614. International Society of the Learning Sciences, (2002)Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions., , , , , , , , , and 2 other author(s). ICST, page 443-446. IEEE, (2015)