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Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning., и . Games Res. Pract., 1 (3): 20:1-20:3 (сентября 2023)Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses., и . CoG, стр. 1-8. IEEE, (2023)Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game., , и . ICEC, том 9926 из Lecture Notes in Computer Science, стр. 286-289. Springer, (2016)The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game., , , и . CHI PLAY, стр. 43-48. ACM, (2021)InterPlayces: Results of an Intergenerational Games Study., , , и . JCSG, том 10622 из Lecture Notes in Computer Science, стр. 85-97. Springer, (2017)Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty., и . ETRA Short Papers, стр. 62:1-62:5. ACM, (2020)Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games., и . DiGRA Conference, Digital Games Research Association, (2015)SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders., , , , , , , и . CHI PLAY, стр. 74-79. ACM, (2021)Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games., и . CHI PLAY (Companion), стр. 483-492. ACM, (2019)EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game., , , и . ICEC, том 9926 из Lecture Notes in Computer Science, стр. 102-114. Springer, (2016)