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Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface.

, , , and . CHI, page 1431-1440. ACM, (2017)

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Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations., , , , , , , , , and 1 other author(s). MIG, volume 5277 of Lecture Notes in Computer Science, page 23-32. Springer, (2008)Analysis of Resonance and Anti-Resonance Frequencies in a Wireless Power Transfer System: Analytical Model and Experiments., , , and . IEEE Trans. Circuits Syst. II Express Briefs, 66-II (7): 1222-1226 (2019)Automatic Game Progression Design through Analysis of Solution Features., , , , and . CHI, page 2407-2416. ACM, (2015)Towards answering Äm I on the right track?" automatically using program synthesis., , , , and . SPLASH-E, page 13-24. ACM, (2019)Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System., , , and . CSCW, page 286-296. ACM, (2017)A case study of expressively constrainable level design automation tools for a puzzle game., , , and . FDG, page 156-163. ACM, (2012)Picard: a creative and social online flashcard learning game., , , , , , , and . FDG, page 231-234. ACM, (2012)What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game., , , and . CHI, page 108. ACM, (2019)Implicit Communication of Actionable Information in Human-AI teams., , , and . CHI, page 95. ACM, (2019)Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface., , , and . CHI, page 1431-1440. ACM, (2017)