Author of the publication

Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà.

, , , and . Rendering Techniques, page 81-92. Springer, (1998)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Ball-Pivoting Algorithm for Surface Reconstruction., , , , and . IEEE Trans. Vis. Comput. Graph., 5 (4): 349-359 (1999)Space-Optimized Texture Maps (Guenter Enderle Best Paper Award., , and . Comput. Graph. Forum, (2002)Transfinite Interpolation of Surfaces with Integral Constraints Using a Design Language., , and . Workshop on Geometric Modeling, volume 208 of IFIP Conference Proceedings, page 21-34. Kluwer, (2000)Sharp Features on Multiresolution Subdivision Surfaces., , , and . Graph. Model., 64 (2): 61-77 (2002)Integration of polynomials over n-dimensional polyhedra.. Comput. Aided Des., 23 (1): 51-58 (1991)Strategies for Registering Range Images from Unknown Camera Positions., and . Three-Dimensional Image Capture and Applications, volume 3958 of SPIE Proceedings, page 200-206. SPIE, (2000)Detail-Preserving Variational Surface Design With Multiresolution Constraints., , and . J. Comput. Inf. Sci. Eng., 5 (2): 104-110 (2005)A Triangulation-Based Object Reconstruction Method., , , and . SCG, page 481-484. ACM, (1997)Design and Use of an In-Museum System for Artifact Capture., , , , , and . CVPR Workshops, page 8. IEEE Computer Society, (2003)Sampling and reconstructing manifolds using alpha-shapes., and . CCCG, (1997)