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Style by demonstration for interactive robot motion., , , and . Conference on Designing Interactive Systems, page 592-601. ACM, (2012)Animal-inspired human-robot interaction: a robotic tail for communicating state., and . HRI, page 237-238. ACM, (2012)Teaching Robots Style: Designing and Evaluating Style-by-Demonstration for Interactive Robotic Locomotion., , and . Hum. Comput. Interact., 28 (5): 379-416 (2013)A dog tail for communicating robotic states., and . HRI, page 417-418. IEEE/ACM, (2013)Icons for Kids: Can Young Children Understand Graphical Representations of App Store Categories?, , , , and . Graphics Interface, page 163-166. ACM, (2016)Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers., , , , and . JCSG, volume 13476 of Lecture Notes in Computer Science, page 102-121. Springer, (2022)Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience., , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 660-664. Springer, (2013)The Haptic Tabletop Puck: the video., , , , , and . ITS, page 2. ACM, (2009)Robot expressionism through cartooning., , and . HRI, page 309-316. ACM, (2007)Developing guidelines for in-the-field control of a team of robots., , and . HRI, page 233-234. ACM, (2012)