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User-Level Remote Data Access in Overlay Metacomputers., and . CLUSTER, page 480-483. IEEE Computer Society, (2002)Dialogue patterns - A visual language for dynamic dialogue., and . J. Vis. Lang. Comput., 20 (3): 196-220 (2009)A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games., , , , , , and . AIIDE, page 141-142. The AAAI Press, (2006)ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games., , , , , , and . AAAI, page 1935-1936. AAAI Press, (2006)A Demonstration of SQUEGE: A CRPG Sub-Quest Generator., , , , , , and . AIIDE, page 110-111. The AAAI Press, (2007)Automatic Story Generation for Computer Role-Playing Games., , , , , , and . AIIDE, page 147-148. The AAAI Press, (2006)Evaluating pattern catalogs: the computer games experience., , , , , , , and . ICSE, page 132-141. ACM, (2006)Interactive story authoring: A viable form of creative expression for the classroom., , , , , , , , , and . Comput. Educ., 51 (2): 687-707 (2008)ScriptEase: A generative/adaptive programming paradigm for game scripting., , , , , , , , , and 2 other author(s). Sci. Comput. Program., 67 (1): 32-58 (2007)A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs., , , , , , and . AIIDE, page 106-107. The AAAI Press, (2007)