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Lookahead in Smodels Compared to Local Consistencies in CSP., , , and . LPNMR, volume 3662 of Lecture Notes in Computer Science, page 266-278. Springer, (2005)A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games., , , , , , and . AIIDE, page 141-142. The AAAI Press, (2006)Evaluating pattern catalogs: the computer games experience., , , , , , , and . ICSE, page 132-141. ACM, (2006)Interactive story authoring: A viable form of creative expression for the classroom., , , , , , , , , and . Comput. Educ., 51 (2): 687-707 (2008)ScriptEase: A generative/adaptive programming paradigm for game scripting., , , , , , , , , and 2 other author(s). Sci. Comput. Program., 67 (1): 32-58 (2007)Interactive Story Writing in the Classroom: Using Computer Games., , , , , , , , and . DiGRA Conference, (2005)Preventing duplicate bug reports by continuously querying bug reports., and . Empirical Software Engineering, 24 (2): 902-936 (2019)Generating Ambient Behaviors in Computer Role-Playing Games., , , , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 34-43. Springer, (2005)A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs., , , , , , and . AAAI, page 1968-1969. AAAI Press, (2007)A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs., , , , , , and . AIIDE, page 106-107. The AAAI Press, (2007)