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Clustering-Based Psychometric No-Reference Quality Model for Point Cloud Video.

, , , and . ICIP, page 1866-1870. IEEE, (2022)

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A Platform for Subjective Quality Assessment in Mixed Reality Environments., , , , , , , and . QoMEX, page 131-134. IEEE, (2023)Clustering-Based Psychometric No-Reference Quality Model for Point Cloud Video., , , and . ICIP, page 1866-1870. IEEE, (2022)Collaborative Cooking in VR: Effects of Network Distortion in Multi-User Virtual Environments., , , , , , and . MMSys, page 509-515. ACM, (2024)Haptic Interactions for Extended Reality., , , , and . CoRR, (2022)A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality., , , , and . IXR@MM, page 11-19. ACM, (2023)Haptic Interactions for Extended Reality., , , , and . ICCE, page 1-6. IEEE, (2023)Are we ready for Haptic Interactivity in VR? An Experimental Comparison of Different Interaction Methods in Virtual Reality Training., , , , and . QoMEX, page 294-299. IEEE, (2023)A low-complexity psychometric curve-fitting approach for the objective quality assessment of streamed game videos., , , , and . Signal Process. Image Commun., (2020)Effects of Haptic Feedback on User Perception and Performance in Interactive Projected Augmented Reality., , , , , and . IXR@MM, page 11-18. ACM, (2022)Impact of Quality and Distance on the Perception of Point Clouds in Mixed Reality., , , , , , , and . QoMEX, page 87-90. IEEE, (2023)