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The Context for Contextualizing - Design Implications for Adaptive Teacher Support Systems for More Relevant Instruction.

, , , and . ICALT, page 71-73. IEEE, (2023)

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Characterizing the research-practice gap in children's interactive storytelling systems., and . Int. J. Child Comput. Interact., (2022)Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints., , , and . HCI (21), volume 11586 of Lecture Notes in Computer Science, page 533-552. Springer, (2019)Embodying Cognitive Processes in Storytelling Interfaces for Children., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 357-363. Springer, (2019)Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities., , , , and . IDC, page 68-78. ACM, (2016)Physical Making Online: A Study of Children's Maker Websites., , , and . FabLearn, page 4:1-4:8. ACM, (2017)Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies., , , and . Int. J. Hum. Comput. Interact., 36 (16): 1514-1526 (2020)Exploring the 3D printing process for young children in curriculum-aligned making in the classroom., , , , and . IDC, page 681-686. ACM, (2018)Towards an Adaptable Curriculum-Driven Block-based Learning Environment., , , , and . SIGCSE (2), page 1414. ACM, (2023)Externalizing Mental Images by Harnessing Size-Describing Gestures: Design Implications for a Visualization System., , and . AVI, page 22:1-22:9. ACM, (2020)Thinking in Stories: Narrative-based Design for Higher-Level Thinking., , and . CHI Extended Abstracts, page 2782-2789. ACM, (2016)