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The explanatory power of playability heuristics.

. Advances in Computer Entertainment Technology, page 40. ACM, (2011)

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Playful or Gameful?: creating delightful user experiences, interactions, v. 21 n. 3, , , and . May-June, (2014)World-wide access to geospatial data by pointing through the earth., , and . CHI Extended Abstracts, page 3895-3900. ACM, (2010)Exploring Playability of Social Network Games., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 336-351. Springer, (2012)Applying game achievement systems to enhance user experience in a photo sharing service., , , , and . MindTrek, page 94-97. ACM, (2009)Analysing user experience of personal mobile products through contextual factors., , and . MUM, page 11. ACM, (2010)Playability heuristics for mobile multi-player games., and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 28-35. ACM, (2007)Pervasive Mobile Games - A New Mindset for Players and Developers., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 21-32. Springer, (2008)Finding communication hot spots of location-based postings., and . CHI Extended Abstracts, page 2549-2554. ACM, (2007)Asynchronous gameplay in pervasive multiplayer mobile games., , and . CHI Extended Abstracts, page 4213-4218. ACM, (2009)Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices., , and . CHI, page 63-72. ACM, (2008)