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The distributed developmental network - d2n: a social configuration to support design pattern generation

, , and . Technology-enhanced learning: Design Patterns and Pattern Languages, Sense Publishers, Rotterdam, (2010)

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An Elaboration of the Design Construct of Phenomenalisation, , and . 7th International Conference on Teaching Statistics, Brazil., (in press)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report, , , , , , , , , and 5 other author(s). (2007)Connecting the equals sign., and . Int. J. Comput. Math. Learn., 11 (3): 301-325 (2006)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report (2007-04-23 13:20:50), , , , , , , , , and 5 other author(s). (2006)Michael's Computer Game: A Case of Open Modelling, and . the Twenty Fifth Annual Conference of the International Group for the Psychology of Mathematics, 3, page 49--56. (2001)Learning Patterns for the design and deployment of Mathematical Games: Literature review, , , , , , , , , and 1 other author(s). Research Report, D40.1.1. Kaleidoscope network of excellence, (2006)The distributed developmental network - d2n: a social configuration to support design pattern generation, , and . Technology-enhanced learning: Design Patterns and Pattern Languages, Sense Publishers, Rotterdam, (2010)The Interplay Between Fairness and Randomness in a Spatial Computer Game., , and . Int. J. Comput. Math. Learn., 13 (2): 89-110 (2008)Building Rules., , , and . Cognitive Technology, volume 2117 of Lecture Notes in Computer Science, page 267-281. Springer, (2001)Connecting engagement and focus in pedagogic task design, , and . British Educational Research Journal, 32 (1): 23-38 (2006)