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Learning Patterns for the design and deployment of Mathematical Games: Literature review

, , , , , , , , , , und . Research Report, D40.1.1. Kaleidoscope network of excellence, (2006)

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Learning Patterns for the design and deployment of Mathematical Games: Literature review, , , , , , , , , und 1 andere Autor(en). Research Report, D40.1.1. Kaleidoscope network of excellence, (2006)Exploring rules and underlying concepts while engaged with collaborative full-body games., , und . IDC, Seite 222-225. ACM, (2010)Investigating the Role of Context in Experimental Research Involving the Use of Digital Media for the Learning of Mathematics: Boundary Objects as Vehicles for Integration., und . Int. J. Comput. Math. Learn., 14 (3): 265-298 (2009)Digital media in teachers' training; formulating recommendation on how to enhance creativity., und . PSYCHOBIT, Volume 2524 von CEUR Workshop Proceedings, CEUR-WS.org, (2019)Half-baked logo microworlds as boundary objects in integrated design. Informatics in Education, 6 (2): 335--358 (2007)Designing visual tools to scaffold the process of learning how to learn together., , , , , , , und . CSCL, International Society of the Learning Sciences, (2011)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report, , , , , , , , , und 5 andere Autor(en). (2007)Constructionism : theory of learning or theory of design?. Selected Regular Lectures from the 12th International Congress on Mathematical Education, Springer International Publishing, Cham, (2015)Students’ Constructionist Game Modelling Activities as Part of Inquiry Learning Processes, , und . Electronic Journal of e-Learning, 10 (2): 235-248 (2012)Supporting Creative Design Processes for the Support of Creative Mathematical Thinking - Capitalising on Cultivating Synergies between Math Education and Environmental Education., und . CSEDU (2), Seite 342-347. SciTePress, (2014)