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When member homogeneity is needed in work teams: A meta-analysis, , и . Small Group Research, 31 (3): 305-327 (июня 2000)What Determines Whether Observers Recognize Targeted Behaviors in Modeling Displays?, , и . Hum. Factors, 43 (3): 496-507 (2001)Understanding the Role of Achievements in Game-Based Learning., , , и . Int. J. Serious Games, (2016)Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games., и . HCI (14), том 6774 из Lecture Notes in Computer Science, стр. 237-242. Springer, (2011)The Revised Game Engagement Model: Capturing the subjective gameplay experience., , , , и . Entertain. Comput., (2018)A Pedagogical Approach to Usability in Serious Games., , и . HCI (27), том 528 из Communications in Computer and Information Science, стр. 43-48. Springer, (2015)The Impact of Cross-Training and Workload on Team Functioning: A Replication and Extension of Initial Findings., , , и . Hum. Factors, 40 (1): 92-101 (1998)Computer gaming and interactive simulations for learning: A meta-analysis, , , , , и . Journal of Educational Computing Research, 34 (3): 229-243 (2006)Translating Learning Theories into Physiological Hypotheses., , и . HCI (16), том 5638 из Lecture Notes in Computer Science, стр. 678-686. Springer, (2009)Considering User Knowledge in the Evaluation of Training System Usability., , и . HCI (10), том 5619 из Lecture Notes in Computer Science, стр. 27-30. Springer, (2009)