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No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction., , , , and . Graphics Interface, page 107-114. Canadian Human-Computer Communications Society / ACM, (2017)Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments., , , , , and . Graphics Interface, page 156-162. Canadian Human-Computer Communications Society / ACM, (2017)Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry., , and . UIST, page 331-342. ACM, (2017)An Investigation of Metrics for the In Situ Detection of Software Expertise., and . Human-Computer Interaction, 30 (1): 64-102 (2015)Waken: reverse engineering usage information and interface structure from software videos., , , and . UIST, page 83-92. ACM, (2012)"I Would Just Ask Someone": Learning Feature-Rich Design Software in the Modern Workplace., , , , and . VL/HCC, page 1-10. IEEE, (2020)Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display., , , , and . ACM Trans. Graph., 22 (3): 698 (2003)Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip., , , and . SI3D, page 111-118. ACM, (1999)Instrumenting and Analyzing Fabrication Activities, Users, and Expertise., , , and . CHI, page 324. ACM, (2019)Sketch-sketch revolution: an engaging tutorial system for guided sketching and application learning., , and . UIST, page 373-382. ACM, (2011)