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Identifying Spheres of Influence for a Culturally Relevant Computing Curriculum through Participatory Design.

, , , , and . ICLS, International Society of the Learning Sciences, (2020)

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The Role of Spatial Orientation in Diagram Design for Computational Thinking Development in K-8 Teachers., , and . SIGCSE (1), page 917-923. ACM, (2023)Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum., , , , and . Int. J. Child Comput. Interact., (2022)Investigating the Use of Planning Sheets in Young Learners' Open-Ended Scratch Projects., , , , , and . ICER (1), page 247-263. ACM, (2022)Describing Elementary Students' Spheres of Influence in Scratch 'About Me' Projects., , , , , , and . SIGCSE (1), page 333-339. ACM, (2023)The Effects of Providing Starter Projects in Open-Ended Scratch Activities., , , , , , and . SIGCSE, page 38-44. ACM, (2021)Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies., , , , , , , , , and 15 other author(s). ICLS, International Society of the Learning Sciences, (2020)A Learning Trajectory for Variables Based in Computational Thinking Literature: Using Levels of Thinking to Develop Instruction., , , , and . Comput. Sci. Educ., 32 (2): 213-234 (2022)Action Fractions: The Design and Pilot of an Integrated Math+CS Elementary Curriculum Based on Learning Trajectories., , , , , , and . SIGCSE, page 1149-1155. ACM, (2021)Learner Ideas and Interests Expressed in Open-ended Projects in a Middle School Computer Science Curriculum., , , and . SIGCSE (1), page 820-826. ACM, (2023)Reimagining Professional Development for K-8 CS Teachers: Evaluating a Virtual, Diffuse Model., , , , , , , and . SIGCSE (1), page 530-536. ACM, (2022)