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Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions.

, , , , , , , , и . CSEDU (2), стр. 252-257. SciTePress, (2014)

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Ultracompact optical zoom lens for mobile phone., , , , и . Digital Photography, том 6502 из SPIE Proceedings, стр. 650203. SPIE, (2007)BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment., , , , , , , , , и . CHI Extended Abstracts, стр. 1283-1288. ACM, (2015)Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment., , , , , , , , , и 3 other автор(ы). Advances in Computer Entertainment, стр. 25:1-25:4. ACM, (2015)Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments., , , , , , , , , и 1 other автор(ы). ICST, стр. 757-760. IEEE, (2015)Novel application of Kinect sensor to support immersive learning within museum for children., , , , , , , , , и 6 other автор(ы). ICST, стр. 834-837. IEEE, (2015)COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game., , , , , , , , , и . CSEDU (2), стр. 175-180. SciTePress, (2016)978-989-758-179-3.Science Education Enhancement within a Museum using Computer-human Interaction Technology., , , , , , , , , и . CSEDU (2), стр. 181-185. SciTePress, (2016)978-989-758-179-3.Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment., , , , , , , , и . Advances in Computer Entertainment, стр. 46:1-46:4. ACM, (2014)Electrodermal activity based study on the relationship between visual attention and eye blink., , , , , , , , , и 3 other автор(ы). ICST, стр. 596-599. IEEE, (2015)Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education., , , , , , , , , и . CSEDU (2), стр. 295-300. SciTePress, (2015)