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Evaluating Commodity Hardware and Software for Virtual Reality Assembly Training.

, , , , , , and . ERVR, Society for Imaging Science and Technology, (2018)

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Creating a Team Tutor Using GIFT., , , , , , , , and . Int. J. Artif. Intell. Educ., 28 (2): 286-313 (2018)Comparison of a Virtual Game-Day Experience on Varying Devices., , , , , , , and . Computer Vision Applications in Sports, page 30-37. Society for Imaging Science and Technology, (2017)Game-day football visualization experience on dissimilar virtual reality platforms., , , , , , , , , and 2 other author(s). ERVR, volume 9392 of SPIE Proceedings, page 939202. SPIE, (2015)Multi-sensor Ensemble-guided Attention Network for Aerial Vehicle Perception Beyond Visible Spectrum., , , and . CVPR Workshops, page 345-353. IEEE, (2023)Using high-fidelity meta-models to improve performance of small dataset trained Bayesian Networks., , and . Expert Syst. Appl., (2020)Evaluating Commodity Hardware and Software for Virtual Reality Assembly Training., , , , , , and . ERVR, Society for Imaging Science and Technology, (2018)Implementing Native Support for Oculus and Leap Motion in a Commercial Engineering Visualization and Analysis Platform., , and . ERVR, page 1-11. Society for Imaging Science and Technology, (2016)