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Comparison of a Virtual Game-Day Experience on Varying Devices.

, , , , , , , and . Computer Vision Applications in Sports, page 30-37. Society for Imaging Science and Technology, (2017)

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Measuring the Performance Impact of Using the Microsoft HoloLens 1 to Provide Guided Assembly Work Instructions., , , and . J. Comput. Inf. Sci. Eng., (2020)Game-day football visualization experience on dissimilar virtual reality platforms., , , , , , , , , and 2 other author(s). ERVR, volume 9392 of SPIE Proceedings, page 939202. SPIE, (2015)Designing Adaptive Extended Reality Training Systems Based on Expert Instructor Behaviors., and . IEEE Access, (2021)Editorial: Remote XR user studies., , , , , and . Frontiers Comput. Sci., (2023)Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation., , , , , , and . CHI Extended Abstracts, page 121:1-121:4. ACM, (2021)Translating Virtual Reality Research into Practice as a Way to Combat Misinformation: The DOVE Website., , , and . HCI (44), volume 1498 of Communications in Computer and Information Science, page 341-348. Springer, (2021)Comparison of a Virtual Game-Day Experience on Varying Devices., , , , , , , and . Computer Vision Applications in Sports, page 30-37. Society for Imaging Science and Technology, (2017)Enhancing Lifeguard Training through Virtual Reality., , , , , , and . ERVR, Society for Imaging Science and Technology, (2020)Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2037-2046 (2022)Teleporting through virtual environments: benefits of navigational feedback and practice., , , and . Virtual Real., 27 (2): 1315-1326 (June 2023)