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Stress Embodied: Developing Multi-sensory Experiences for VR Police Training.

, , , , и . INTERACT (1), том 14142 из Lecture Notes in Computer Science, стр. 573-583. Springer, (2023)

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No need to stop: exploring smartphone interaction paradigms while cycling., , , , , , и . MUM, стр. 177-187. ACM, (2017)XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training., , , , и . EuroXR, том 14410 из Lecture Notes in Computer Science, стр. 192-200. Springer, (2023)User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training., , , и . Int. J. Child Comput. Interact., (2017)Insights into Internet Privacy for Visually Impaired and Blind People., , , и . ICCHP (1), том 9758 из Lecture Notes in Computer Science, стр. 231-238. Springer, (2016)Be Active! Participatory Design of Accessible Movement-Based Games., , , , и . TEI, стр. 179-192. ACM, (2020)From Bottom-up Insights to Feature Ideas: A Case Study into the Office Environments of Older Knowledge Workers., , , , , , и . HWID, том 468 из IFIP Advances in Information and Communication Technology, стр. 83-96. Springer, (2015)Learning Success in Immersive Virtual Reality Training Environments: Practical Evidence from Automotive Assembly., , , и . NordiCHI, стр. 50:1-50:11. ACM, (2020)POINTS - Playful objects for inclusive, personalized movement games., , , и . CoRR, (2019)How does it feel? - Investigating Soft-Touch Surface Experience Dimensions., , , , , и . QoMEX, стр. 181-186. IEEE, (2021)NextGen Training for Medical First Responders: Advancing Mass-Casualty Incident Preparedness through Mixed Reality Technology., , , , , , , и . Multimodal Technol. Interact., 7 (12): 113 (декабря 2023)