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Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns.

, , , and . CoRR, (2019)

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MAGES 3.0: Tying the knot of medical VR., , , , , , , , and . SIGGRAPH Immersive Pavilion, page 6:1-6:2. ACM, (2020)Covid-19 - VR Strikes Back: innovative medical VR training., , , , , , , , , and 1 other author(s). SIGGRAPH Immersive Pavilion, page 11:1-11:2. ACM, (2021)Transforming medical education and training with VR using M.A.G.E.S., , , , and . SIGGRAPH ASIA Posters, page 83:1-83:2. ACM, (2018)A True AR Authoring Tool for Interactive Virtual Museums., , , , , , and . Visual Computing for Cultural Heritage, Springer, (2020)MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse., , , , , , , , , and 7 other author(s). IEEE Computer Graphics and Applications, 43 (2): 43-56 (March 2023)Virtual Reality Medical Training for COVID-19 Swab Testing and Proper Handling of Personal Protective Equipment: Development and Usability., , , , , , , , , and 3 other author(s). Frontiers Virtual Real., (2021)A True AR Authoring Tool for Interactive Virtual Museums., , , , , , and . CoRR, (2019)Immersive visual scripting based on VR software design patterns for experiential training., , , , , , and . Vis. Comput., 36 (10): 1965-1977 (2020)Gamified AR/VR Character Rendering and Animation-Enabling Technologies., , , , , , and . Mixed Reality and Gamification for Cultural Heritage, (2017)Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns., , , and . CoRR, (2019)