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Bridging the Utilitarian-Hedonic Divide in Crowdsourcing Applications., , , , и . CrowdMM@ACM Multimedia, стр. 9-14. ACM, (2015)Can You Trust the Black Box? The Effect of Personality Traits on Trust in AI-Enabled User Interfaces., , и . HCI (36), том 12797 из Lecture Notes in Computer Science, стр. 3-20. Springer, (2021)Entwicklung mobiler Anwendungen für situatives Wissen in der Medizin., , и . MuC (Workshopband), стр. 247-260. Oldenbourg Verlag, (2012)A Crowd-Powered System for Fashion Similarity Search., , , , , , , , и . ACM TIST, 7 (4): 46:1-46:24 (2016)Mobile Anwendungen für Medizin und Gesundheit., , , , , и . MuC (Workshopband), стр. 227-230. Oldenbourg Verlag, (2012)Explorative analysis of applying collaborative visual annotations in online discussions to support the ideation of products or services., и . CSCWD, стр. 159-164. IEEE, (2015)Towards a Framework for the Classification of Usability Issues., и . INTERACT (4), том 11749 из Lecture Notes in Computer Science, стр. 610-614. Springer, (2019)The Impact of Artificial Intelligence on the Investment Decision Process in Venture Capital Firms., , и . HCI (35), том 13336 из Lecture Notes in Computer Science, стр. 420-435. Springer, (2022)Collaborative Visual Annotations For Knowledge Exchange in Practical Medical Training., , и . ECTEL-meets-ECSCW, том 1047 из CEUR Workshop Proceedings, стр. 6-9. CEUR-WS.org, (2013)Exploring gamified persuasive system design for energy saving., , и . J. Enterp. Inf. Manag., 33 (6): 1337-1356 (2020)