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Course on interaction games and learning for interaction design students., and . FDG, page 261-268. Society for the Advancement of the Science of Digital Games, (2013)A comparison of two analytical evaluation methods for educational computer games for young children., , and . Cogn. Technol. Work., 10 (2): 129-140 (2008)Students' Normative Perspectives on Classroom Robots., , , , , and . Robophilosophy/TRANSOR, volume 290 of Frontiers in Artificial Intelligence and Applications, page 240-251. IOS Press, (2016)The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process., , , , and . IDC, page 577-582. ACM, (2016)Children may expect drag-and-drop instead of point-and-click., and . CHI Extended Abstracts, page 1297-1302. ACM, (2011)Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots., , , , and . ICSR, volume 9979 of Lecture Notes in Computer Science, page 600-610. (2016)Towards Empathic Virtual and Robotic Tutors., , , , , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 733-736. Springer, (2013)When Robot Personalisation Does Not Help: Insights from a Robot-Supported Learning Study., , , and . RO-MAN, page 705-712. IEEE, (2018)Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design., , , and . IxD&A, (2014)The influence of the level of free-choice learning activities on the use of an educational computer game., and . Comput. Educ., 56 (1): 80-90 (2011)