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The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces.

, , , and . CHI PLAY (Companion), page 615-620. ACM, (2017)

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A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design., , , and . ISS, page 397-402. ACM, (2019)An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices., , , , and . CHI, page 146:1-146:20. ACM, (2021)A Taxonomy for Selecting Wearable Input Devices for Mixed Reality., , , , and . ISS, page 403-408. ACM, (2019)Playing at Planning: Game Design Patterns from Disaster Response Practice., , and . CHI PLAY, page 362-375. ACM, (2016)Practical Insights into the Design of Future Disaster Response Training Simulations., , , , , , and . ISCRAM, ISCRAM Association, (2018)A Comparative Study of Hand-Gesture Recognition Devices for Games., , , , and . HCI (2), volume 12182 of Lecture Notes in Computer Science, page 57-76. Springer, (2020)Mapping in the Wild: Toward Designing to Train Search & Rescue Planning., , , and . CSCW Companion, page 137-140. ACM, (2018)Collaborative Mixed Reality Games., , , , and . CSCW Companion, page 447-454. ACM, (2018)Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay., , , , , and . ACM Trans. Comput. Hum. Interact., 28 (4): 23:1-23:49 (2021)Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces., , , , and . ACM Trans. Comput. Hum. Interact., 26 (5): 30:1-30:43 (2019)