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Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen.

, , , and . MuC, page 119-128. Oldenbourg Verlag, (2013)

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Assistive Systems for the Workplace: Towards Context-Aware Assistance, , and . Assistive Technologies for Physical and Cognitive Disabilities, (2014)Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation., , , , , and . IHIET (Paris), volume 1253 of Advances in Intelligent Systems and Computing, page 183-188. Springer, (2020)Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App., and . GoodIT, page 424-430. ACM, (2022)Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness., , , , and . HCI (23), volume 11588 of Lecture Notes in Computer Science, page 206-224. Springer, (2019)Assistive systems in production environments: exploring motion recognition and gamification, , and . Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, page 9. ACM, (2012)Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification, , , , and . Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, page 38. ACM, (2014)Session details: Human affect, physiology & biosignal analysis.. PETRA, ACM, (2019)Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness., , , and . ASSETS, page 69:1-69:4. ACM, (2020)A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks., , , , , and . MuC, page 491-494. ACM, (2020)Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen., , , and . MuC, page 119-128. Oldenbourg Verlag, (2013)