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Design tactics for authentic interactive fiction: insights from alternate reality game designers.

, , , , , and . CHI, page 947-950. ACM, (2014)

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A Theory of Game Mechanic Signaling for Interface Design, , and . Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, page 445--446. New York, NY, USA, ACM, (2014)Design tactics for authentic interactive fiction: insights from alternate reality game designers., , , , , and . CHI, page 947-950. ACM, (2014)Toque: designing a cooking-based programming language for and with children., , , , , , and . CHI, page 2417-2426. ACM, (2010)DisCo: a co-design online tool for asynchronous distributed child and adult design partners., , , , , , , , , and 2 other author(s). IDC, page 11-19. ACM, (2012)Designing alternate reality games.. CHI Extended Abstracts, page 911-914. ACM, (2012)Using social media and learning analytics to understand how children engage in scientific inquiry., , , , and . IDC, page 427-430. ACM, (2013)Do You Know the Way to SNA?: A Process Model for Analyzing and Visualizing Social Media Network Data., , , , , , and . SocialInformatics, page 304-313. IEEE Computer Society, (2012)Innovations in interaction design & learning., , , , and . IDC, page 462-465. ACM, (2015)Designing reusable alternate reality games., , , , and . CHI, page 1529-1538. ACM, (2013)Energy house., , , , , , and . CHI Extended Abstracts, page 513. ACM, (2011)