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Exploring Human-Robot Interaction Through Telepresence Board Games.

, and . ICAT, volume 4282 of Lecture Notes in Computer Science, page 249-261. Springer, (2006)

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Implementing Bubblegrams: The Use of Haar-Like Features for Human-Robot Interaction., , and . CASE, page 298-303. IEEE, (2006)HappyFeet: Embodiments for Joint Remote Dancing., , , and . Graphics Interface, page 117-124. ACM, (2016)Robot expressionism through cartooning., , and . HRI, page 309-316. ACM, (2007)Humanoid Robot Instructors for Industrial Assembly Tasks., , , , , and . HAI, page 295-304. ACM, (2017)Bod-IDE: An Augmented Reality Sandbox for eFashion Garments., , and . Conference on Designing Interactive Systems (Companion Volume), page 33-37. ACM, (2018)Social comics: a casual authoring game., , and . BCS HCI, page 259-268. ACM, (2011)Toward Acceptable Domestic Robots: Applying Insights from Social Psychology., , , and . Int. J. Soc. Robotics, 1 (1): 95-108 (2009)A Comparison of Spatiotemporal Visualizations for 3D Urban Analytics., , , , , , , , and . CoRR, (2022)BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality., , , and . VRST, page 18:1-18:6. ACM, (2021)User-Centered Programming by Demonstration: Stylistic Elements of Behavior., , , and . IJCAI, page 3106-3110. IJCAI/AAAI, (2013)