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Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only).

, , and . SIGCSE, page 709. ACM, (2015)

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Part of the game: Changing level creation to identify and filter low quality user-generated levels., , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Snag'em: Graph Data Mining for a Social Networking Game., , , and . EDM (Workshops), volume 1183 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Exploring and Influencing Teacher Grading for Block-based Programs through Rubrics and the GradeSnap Tool., , , , , , and . ICER, page 101-114. ACM, (2021)Bridge to Computing: An outreach program for at-risk young men., , , , , and . RESPECT, page 1-2. IEEE, (2020)FLAMES: A Socially Relevant Computing Summer Internship for High School Students., , and . RESPECT, page 1-4. IEEE, (2020)Investigating Impacts of STARS Program Components on Persistence in Computing for Black and White College Students., , , , , , , , and . RESPECT, page 23-30. IEEE, (2022)Infusing Computing: Moving a Service Oriented Internship Program Online., , , , and . RESPECT, page 1-5. IEEE, (2021)Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only)., , , , , and . SIGCSE, page 767. ACM, (2013)Computer Science Frontiers: New Curricula to Advance Female Interest in Computing., , , , , , , , , and . SIGCSE (2), page 1196. ACM, (2022)STARS Ignite: A Program for Supporting Professors in Organizing Student Cohorts for Conferences., , , , and . SIGCSE, page 1349. ACM, (2021)