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Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task.

, , , , , and . VR, page 136-142. IEEE Computer Society, (2018)

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Group Modeling: A Unified Velocity-Based Approach., , , , and . Comput. Graph. Forum, 36 (8): 45-56 (2017)Toward Virtual Reality-based Evaluation of Robot Navigation among People., , , and . VR, page 766-774. IEEE, (2020)Following behaviors: a model for computing following distances based on prediction., , and . MIG, page 17-24. ACM, (2014)Energy-efficient mid-term strategies for collision avoidance in crowd simulation., and . Symposium on Computer Animation, page 119-127. ACM, (2015)EACS: Effective Avoidance Combination Strategy., and . Comput. Graph. Forum, 36 (8): 108-122 (2017)Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup., , , , and . VR, page 717-725. IEEE, (2019)Studying and modeling complex interactions for crowd simulation. (Etude et modélisation d'interactions complexes pour la simulation de foule).. University of Rennes 1, France, (2016)Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions., , , , , , , , and . EuroVR, volume 12499 of Lecture Notes in Computer Science, page 3-19. Springer, (2020)Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task., , , , , and . VR, page 136-142. IEEE Computer Society, (2018)Generalized Microscropic Crowd Simulation using Costs in Velocity Space., , , , , , , , and . I3D, page 6:1-6:9. ACM, (2020)