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Game-Based Learning in Museums - Cultural Heritage Applications., and . Information, 11 (1): 22 (2020)Olfactory Adaptation in Virtual Environments., and . ACM Trans. Appl. Percept., 11 (2): 6:1-6:16 (2014)Cultural Heritage Digitalization in BiH: State-of-the-Art Review and Future Trends., , and . VIPERC@IRCDL, volume 2320 of CEUR Workshop Proceedings, page 39-49. CEUR-WS.org, (2019)A piece of peace in sWARajevo: Locally and globally interesting stories for virtual museums., , , , , , , , , and 8 other author(s). Digital Heritage (2), page 445. IEEE, (2013)Cross-modal affects of smell on the real-time rendering of grass., , , , and . SCCG, page 161-166. ACM, (2009)User perceptions and use of authentication methods: insights from youth in Mexico and Bosnia and Herzegovina., , and . Inf. Comput. Secur., 30 (4): 615-632 (2022)Application of Game-Based Learning in Cultural Heritage (short paper)., and . VIPERC@IRCDL, volume 2602 of CEUR Workshop Proceedings, page 58-63. CEUR-WS.org, (2020)HTML5/WebGL vs Flash in 3D Visualisation. (2013)Augmented Real-Time Virtual Environment of the Church of the Holy Trinity in Mostar., , , , and . VAST, page 141-148. Eurographics Association, (2009)Exploring digital tourism application for medieval period reconstruction., and . VIPERC, volume 3266 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)