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Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment., , , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 514-523. Springer, (2009)Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments., , , , and . MMVR, volume 142 of Studies in Health Technology and Informatics, page 247-252. IOS Press, (2009)A Virtual Human Agent for Assessing Bias in Novice Therapists., , , , , and . MMVR, volume 142 of Studies in Health Technology and Informatics, page 253-258. IOS Press, (2009)Virtual Environment for Assessment of Neurocognitive Functioning: Virtual Reality Cognitive Performance Assessment Test., , , and . MMVR, volume 132 of Studies in Health Technology and Informatics, page 351-356. IOS Press, (2008)Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task., , , , , , and . IEEE Trans. Affect. Comput., 1 (2): 109-118 (2010)Interactions Between Threat and Executive Control in a Virtual Reality Stroop Task., and . IEEE Trans. Affect. Comput., 9 (1): 66-75 (2018)Intelligent Virtual Patients for Training Clinical Skills., , and . J. Virtual Real. Broadcast., (2011)Occlusion-Resistant instance segmentation of piglets in farrowing pens using center clustering network., , , , , , , and . Comput. Electron. Agric., (July 2023)Center clustering network improves piglet counting under occlusion., , , , , , and . Comput. Electron. Agric., (2021)Interaction of Cognitive and Affective Load Within a Virtual City., , and . IEEE Trans. Affect. Comput., 14 (4): 2768-2775 (October 2023)