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Game-based Training of Listening Skills: The Effects of Degraded Communications.

, , and . Int. J. Serious Games, (2014)

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Instructional and Gaming Elements., and . Design and Development of Training Games, Cambridge University Press, (2014)Measuring the flow experience of gamers: An evaluation of the DFS-2., , , and . Comput. Hum. Behav., 28 (6): 2306-2312 (2012)TPL-KATS - concept map: a computerized knowledge assessment tool., , , , , and . Comput. Hum. Behav., 19 (6): 653-657 (2003)Fostering constructive cognitive and metacognitive activity in computer-based complex task training environments., , , and . Comput. Hum. Behav., 20 (2): 225-241 (2004)Attitudes Toward a Game-Based Approach to Mental Health., and . Cyberpsy., Behavior, and Soc. Networking, 18 (1): 20-24 (2015)A Methodology for Enhancing Crew Resource Management Training., , , , , and . Hum. Factors, 41 (1): 161-172 (1999)Analyzing Communication Sequences for Team Training Needs Assessment., , , and . Hum. Factors, 40 (4): 672-679 (1998)Improving Presence Theory Through Experiential Design., , , and . Presence Teleoperators Virtual Environ., 17 (4): 405-413 (2008)Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game., , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 23-26. Springer, (2009)A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations., , , , , , , , and . Int. J. Hum. Comput. Interaction, 17 (2): 229-257 (2004)