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The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , and . QoMEX, page 1-6. IEEE, (2015)Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework., , and . IEEE Trans. Games, 13 (3): 263-274 (2021)Effects of sound on visual realism perception and task performance., , , , and . Vis. Comput., 31 (9): 1207-1216 (2015)Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games., and . IISA, page 1-6. IEEE, (2015)Interprofessional care simulator for critical care education., , , , , , , , , and . Future Play, page 260-261. ACM, (2008)The serious gaming surgical cognitive education and training framework and SKY script scripting language., , , and . SimuTools, page 308-310. ICST/ACM, (2015)Real-time GPU-based convolution: a follow-up., and . Future Play, page 25-26. ACM, (2009)Spatial sound rendering for dynamic virtual environments., and . DSP, page 1-6. IEEE, (2013)Gamification and health professions education., , , and . GEM, page 1-2. IEEE, (2014)A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion., , , and . GEM, page 1-8. IEEE, (2014)