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Things that help out: designing smart wearables as partners in stress management., , , , и . AI Soc., 36 (1): 251-261 (2021)Connected everyday lab., и . Interactions, 23 (4): 18-21 (2016)Cinematic Prototyping: Exploring Future Interactions without Prototyping Technology., , , , , и . CHI Extended Abstracts, ACM, (2018)Designing Persuasive Interactive Environments., , , , , , и . AmI, том 7683 из Lecture Notes in Computer Science, стр. 455-456. Springer, (2012)Beagle: A Stimulating Quest Throughout the Hospital., , и . IDC, стр. 518-523. ACM, (2016)Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change., , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 1-6. ACM, (2017)Expressive/Sensitive: Full Day Workshop at DIS 2020., , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 421-424. ACM, (2020)Making Tactful Objects for Sensitive Settings: A Research through Design Process., , и . NordiCHI, стр. 54:1-54:7. ACM, (2020)Playscapes: a Design Perspective on Young Children's Physical Play., , , , и . IDC, стр. 181-189. ACM, (2016)Design for complex persuasive experiences: helping parents of hospitalized children take care of themselves., , , и . Conference on Designing Interactive Systems, стр. 335-344. ACM, (2014)