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Measuring similarity of individuals in description logics over the refinement space of conjunctive queries.

, , , and . J. Intell. Inf. Syst., 47 (3): 447-467 (2016)

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Time Series and Case-Based Reasoning for an Intelligent Tetris Game., , and . ICCBR, volume 10339 of Lecture Notes in Computer Science, page 185-199. Springer, (2017)Measuring similarity of individuals in description logics over the refinement space of conjunctive queries., , , and . J. Intell. Inf. Syst., 47 (3): 447-467 (2016)Similarity metrics from social network analysis for content recommender systems., , , and . AI Commun., 30 (3-4): 223-234 (2017)A machine learning approach to predict the winner in StarCraft based on influence maps., and . Entertain. Comput., (2017)Intelligent Biohazard Training Based on Real-Time Task Recognition., , , , , , , , and . ACM Trans. Interact. Intell. Syst., 6 (3): 21:1-21:32 (2016)Towards Human-Like Bots Using Online Interactive Case-Based Reasoning., , and . ICCBR, volume 11680 of Lecture Notes in Computer Science, page 314-328. Springer, (2019)A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game., , and . ICCBR, volume 11156 of Lecture Notes in Computer Science, page 292-308. Springer, (2018)Explanations on Smart Stores., , , and . ICCBR Workshops, volume 3017 of CEUR Workshop Proceedings, page 16-27. CEUR-WS.org, (2021)Towards a Decentralized Process for Scientific Publication and Peer Review using Blockchain and IPFS., , , , and . HICSS, page 1-10. ScholarSpace, (2019)Predicting the Winner in Two Player StarCraft Games.. CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 24-35. CEUR-WS.org, (2015)