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Comparing Human-Robot Proxemics Between Virtual Reality and the Real World., , , , and . HRI, page 431-439. IEEE, (2019)Playing catch with robots: Incorporating social gestures into physical interactions., , , , and . RO-MAN, page 231-236. IEEE, (2014)The impact of adding perspective-taking to spatial referencing during human-robot interaction., , , and . Robotics Auton. Syst., (2020)Impact of Explanation on Trust of a Novel Mobile Robot., and . CoRR, (2021)You're delaying my task?! Impact of Task Order and Motive on Perceptions of a Robot., , and . HRI, page 304-312. IEEE / ACM, (2022)Using an Interactive Avatar's Facial Expressiveness to Increase Persuasiveness and Socialness., , , and . CHI, page 1719-1728. ACM, (2015)From One to Another: How Robot-Robot Interaction Affects Users' Perceptions Following a Transition Between Robots., , , and . HRI, page 114-122. IEEE, (2019)Perceptual effects of damped and exaggerated facial motion in animated characters., , , and . FG, page 1-6. IEEE Computer Society, (2013)Investigating the Effects of Interactive Features for Preschool Television Programming., , and . IDC, page 97-106. ACM, (2017)Modeling and animating eye blinks., , , and . ACM Trans. Appl. Percept., 8 (3): 17:1-17:17 (2011)