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The VEPSY Updated Project: Virtual Reality in Clinical Psychology., , , , , , , , , and 7 other author(s). Cyberpsychology Behav. Soc. Netw., 4 (4): 449-455 (2001)Telepsychology: Public Speaking Fear Treatment on the Internet., , , , , and . Cyberpsychology Behav. Soc. Netw., 3 (6): 959-968 (2000)The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder., , , and . Cyberpsychology Behav. Soc. Netw., 24 (10): 673-682 (2021)VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation., , , , , , , , and . Smart Graphics, volume 3638 of Lecture Notes in Computer Science, page 241-251. Springer, (2005)Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project., , , , and . Comput. Hum. Behav., (2016)Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 7 (5): 527-535 (2004)Presence and Reality Judgment in Virtual Environments: A Unitary Construct?, , , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 327-335 (2000)Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses., , , and . Presence Teleoperators Virtual Environ., 20 (3): 273-286 (2011)An Approach for the Automatic Cephalometric Landmark Detection Using Mathematical Morphology and Active Appearance Models., and . MICCAI (1), volume 4190 of Lecture Notes in Computer Science, page 159-166. Springer, (2006)Shared virtual environment (SVE): a framework for developing social games., , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 258-259. ACM, (2007)