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Learners' Working Memory Capacity Modeling Based on Fuzzy Logic., , , and . ICALT, page 520-521. IEEE Computer Society, (2014)Presentation of a Learning Game for Programming Languages Education., , and . ICALT, page 324-326. IEEE Computer Society, (2013)Designing a game generator as an educational technology for the deaf learners., , and . ICTA, page 1-6. IEEE, (2015)Relationship between learning styles and genres of games., , , , , and . Comput. Educ., (2016)Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study., , , and . J. Educ. Technol. Soc., 19 (1): 129-141 (2016)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity., , , , , and . Br. J. Educ. Technol., 48 (2): 224-245 (2017)Review of Learner Modeling Using Educational Games., , , and . CSEDU (2), page 147-152. SciTePress, (2014)A Learning Version of Memory Match Game., , , and . ICALT, page 209-210. IEEE Computer Society, (2014)