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Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment.

, , , , , , and . VR, page 1-2. IEEE Computer Society, (2012)

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FuSA2 touch display., , , , , , and . ITS, page 1. ACM, (2011)FuSA2 touch display., , , , , and . SIGGRAPH Emerging Technologies, ACM, (2010)Towards Balancing VR Immersion and Bystander Awareness., , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 484:1-484:22 (2021)UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR., , , , and . Proc. ACM Hum. Comput. Interact., 7 (ISS): 376-397 (2023)VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator., , , , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 380-387. Springer, (2019)VR safari park: a concept-based world building interface using blocks and world tree., , , and . VRST, page 6:1-6:5. ACM, (2018)Exploring in-the-Wild Game-Based Gesture Data Collection., , , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 97-106. Springer, (2017)WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions., , , , and . UIST, page 29:1-29:15. ACM, (2022)PseudoJumpOn: Jumping onto Steps in Virtual Reality., , , and . VR, page 635-643. IEEE, (2022)PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR., , , and . CHI, page 150:1-150:13. ACM, (2021)