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People, Personal Data and the Built Environment.

, , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 360-363. ACM, (2017)

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In support of city exploration., , , , and . CHI, page 1171-1180. ACM, (2009)Light-keypad interaction through coated double glazing., , and . PerCom Workshops, page 525-530. IEEE Computer Society, (2014)Augmenting amusement rides with telemetry., , , , , , , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 115-122. ACM, (2007)Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder., , , , , and . HCI (2), volume 9170 of Lecture Notes in Computer Science, page 584-595. Springer, (2015)Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds., , , , , , , and . CHI Extended Abstracts, page 780-781. ACM, (2002)User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare., , , , , , , and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 36-45. Springer, (2013)Exploring the effect of spatial layout on mediated urban interactions., , , , , , and . PerDis, page 79-84. ACM, (2013)From Artifacts to Architecture., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 387-390. ACM, (2018)From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness., , , , and . iTAG, page 36-43. IEEE Computer Society, (2014)Putting things in focus: establishing co-orientation through video in context., , and . CHI, page 1329-1338. ACM, (2013)