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Towards first person gamer modeling and the problem with game classification in user studies.

, , , , , and . VRST, page 125:1-125:2. ACM, (2018)

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Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness., , , , , , and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 533-544. Springer, (2021)Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universe., , , , , , , and . 3DUI, page 144-153. IEEE Computer Society, (2017)Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction Fields., , , , and . HCI (8), volume 10908 of Lecture Notes in Computer Science, page 149-159. Springer, (2018)CircGR: Interactive Multi-Touch Gesture Recognition using Circular Measurements., , , , , and . ISS, page 12-21. ACM, (2017)3D Travel Comparison Study between Multi-Touch and GamePad., , , , and . Int. J. Hum. Comput. Interact., 36 (18): 1699-1713 (2020)Towards a 3D Virtual Programming Language to increase the number of women in computer science education., , , , , , and . KELVAR@VR, page 1-6. IEEE Computer Society, (2017)Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual Reality., , , , , and . VR, page 1723-1728. IEEE, (2019)Towards first person gamer modeling and the problem with game classification in user studies., , , , , and . VRST, page 125:1-125:2. ACM, (2018)