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Balancing Accuracy and Fun: Designing Camera Based Mobile Games for Implicit Heart Rate Monitoring.

, , , , and . CHI, page 847-856. ACM, (2015)

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Learning Two-View Correspondences and Geometry via Local Neighborhood Correlation., , , , and . Entropy, 23 (8): 1024 (2021)Undertanding and Detecting Divided Attention in Mobile MOOC Learning., and . CHI, page 2411-2415. ACM, (2017)Camera phone based motion sensing: interaction techniques, applications and performance study., , and . UIST, page 101-110. ACM, (2006)AttentiveLearner: Improving Mobile MOOC Learning via Implicit Heart Rate Tracking., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 367-376. Springer, (2015)SSF: Accelerating Training of Spiking Neural Networks with Stabilized Spiking Flow., , , , , , and . ICCV, page 5959-5968. IEEE, (2023)AttentiveLearner: Adaptive Mobile MOOC Learning via Implicit Cognitive States Inference., , and . ICMI, page 373-374. ACM, (2015)Event maps: a collaborative calendaring system for navigating large-scale events., , and . CHI Extended Abstracts, page 3691-3696. ACM, (2010)Livenotes: a system for cooperative and augmented note-taking in lectures., , , , , , , and . CHI, page 531-540. ACM, (2005)Let's play chinese characters: mobile learning approaches via culturally inspired group games., , , , , , , , and . CHI, page 1603-1612. ACM, (2010)SHRIMP: solving collision and out of vocabulary problems in mobile predictive input with motion gesture., , and . CHI, page 15-24. ACM, (2010)