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Usability Engineering Practices in Software Development Organizations: The Greek and the Italian Case Study.

, , and . AVI, page 322-323. ACM, (2016)

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Correction to: Classifying MOOC forum posts using corpora semantic similarities: a study on transferability across different courses., , , and . Neural Comput. Appl., 35 (7): 5587 (March 2023)OCAF: an object-oriented model of analysis of collaborative problem solving., , , and . CSCL, page 92-101. International Society of the Learning Sciences, (2002)A Study on Heterogeneity During Realtime Collaborative Problem Solving., , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 411-420. Springer, (2003)A Game Design Workshop to Support the Elaboration of Game Ideas., , and . HCI (21), volume 8530 of Lecture Notes in Computer Science, page 66-75. Springer, (2014)On the necessity of user-friendly CAPTCHA., , and . CHI, page 2623-2626. ACM, (2011)Studying human-computer interaction for social good: the case of digital government evaluation and re-design project., , and . PCI, page 230-235. ACM, (2018)Bridging the Gap between Physical and Abstract Worlds: Capturing Observed Phenomena in Abstract Models through MODELLINGSPACE., , , , and . ICALT, page 301-305. IEEE Computer Society, (2006)Visualization of Synchronous Collaborative Modeling Activities., , and . ICALT, IEEE Computer Society, (2004)Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience., , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 87-96. Springer, (2017)Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR., , , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 156-165. Springer, (2023)