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Другие публикации лиц с тем же именем

Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment., , и . ISAGA, том 13622 из Lecture Notes in Computer Science, стр. 22-35. Springer International Publishing, (2022)Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game., , , , и . HCI (37), том 14047 из Lecture Notes in Computer Science, стр. 3-16. Springer, (2023)Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors., , , , и . VRST, стр. 11:1-11:9. ACM, (2019)Time-frequency analysis of terahertz radar signal for vital signs sensing based on radar sensor., , и . Int. J. Sens. Networks, 13 (4): 241-253 (2013)Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction., , , , и . Frontiers Virtual Real., (2021)Multi-Kinects fusion for full-body tracking in virtual reality-aided assembly simulation., , , , , , , и . Int. J. Distributed Sens. Networks, 18 (5): 155013292210975 (2022)Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras., , , , и . Entertain. Comput., (2019)Training mental imagery skills of elite athletes in virtual reality., , , , , , , и . Frontiers Virtual Real., (марта 2023)All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences., , , и . VR, стр. 737-745. IEEE, (2022)Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience., , , , , и . VRST, стр. 4:1-4:10. ACM, (2023)