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After the Study Ends: Developing Heuristics To Design for Sustainable Use of Learning Technologies in Classrooms.

, , , , , and . IDC, page 703-705. ACM, (2022)

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Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment., , , , , and . IDC, page 246-254. ACM, (2016)Breeding Birds to Learn about Artificial Selection: Two Birds with One Stone?, and . ICLS, International Society of the Learning Sciences, (2012)After the Study Ends: Developing Heuristics To Design for Sustainable Use of Learning Technologies in Classrooms., , , , , and . IDC, page 703-705. ACM, (2022)Leveling the Playing Field: Making Multi-level Evolutionary Processes Accessible through Participatory Simulations., and . CSCL (2), page 181-184. International Society of the Learning Sciences, LuLu, Amazon, (2013)Negotiating tensions between aesthetics, meaning and technics as opportunities for disciplinary engagement., , , and . FabLearn, page 58-65. ACM, (2016)Getting your Drift: Activity Designs for Grappling with Evolution., , , , , and . ICLS, International Society of the Learning Sciences, (2014)Exploring the Unknown: Supporting Students' Navigation of Scientific Uncertainty With Coupled Methodologies., and . ICLS, International Society of the Learning Sciences, (2018)MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School., , , , , , and . IDC, page 206-211. ACM, (2022)The Role of Computational Thinking Practices in Making: How Beginning Youth Makers Encounter & Appropriate CT Practices in Making., , and . FabLearn, page 9:1-9:8. ACM, (2017)Frog pond: a codefirst learning environment on evolution and natural selection., , , , and . IDC, page 357-360. ACM, (2014)