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Representation of Dynamic Knowledge in Collaborative Models: a case study of shared knowledge management.

, , , , and . Inteligencia Artif., 8 (24): 87-95 (2004)

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Design of educational multiplayer videogames: A vision from collaborative learning., , , , and . Adv. Eng. Softw., 40 (12): 1251-1260 (2009)Modeling storytelling to be used in educational video games., , , , and . Comput. Hum. Behav., (2014)Human-Computer Interaction in Ibero-America: Academic, Research, and Professional Issues., , , , and . IT Prof., 18 (2): 8-11 (2016)Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults., , , and . HCI-COLLAB, volume 1877 of Communications in Computer and Information Science, page 109-120. Springer, (2023)Towards Spatial Specification of Interactive System., , and . Eurographics (Short Presentations), Eurographics Association, (1999)Designing Co-operative Systems for Human Collaboration., , , and . COOP, page 399-410. IOS Press, (2000)Descriptive theory of awareness for groupware development., , , , , and . J. Ambient Intell. Humaniz. Comput., 10 (12): 4789-4818 (2019)Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education., , , and . CADUI, page 71-76. Springer, (2008)Playability: How to Identify the Player Experience in a Video Game., , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 356-359. Springer, (2009)Using Videogames in Special Education., , and . EUROCAST, volume 4739 of Lecture Notes in Computer Science, page 360-367. Springer, (2007)