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FaceGenderID: Exploiting Gender Information in DCNNs Face Recognition Systems.

, , , , , and . CVPR Workshops, page 2254-2260. Computer Vision Foundation / IEEE, (2019)

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Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop., , , , , , , , , and . CSCW Companion, page 547-552. ACM, (2023)Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room., , , , and . AIVR, page 179-183. IEEE, (2021)Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results., , , , and . VR Workshops, page 195-202. IEEE, (2022)Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real Hands., , , and . VR Workshops, page 713-714. IEEE, (2020)DRoom: A Gamified Demonstration of Real Haptics Technology., , , , and . VR Workshops, page 821-822. IEEE, (2020)Body Shape-Based Biometric Person Recognition from mmW Images., , , and . IbPRIA, volume 10255 of Lecture Notes in Computer Science, page 453-461. Springer, (2017)Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling., , , , and . CoRR, (2020)Real Time Egocentric Segmentation for Video-self Avatar in Mixed Reality., , , , , and . CoRR, (2022)Full body video-based self-avatars for mixed reality: from E2E system to user study., , , and . Virtual Real., 27 (3): 2129-2147 (September 2023)Realistic training in VR using physical manipulation., , , , and . VR Workshops, page 109-118. IEEE, (2020)