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An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior., , , , , , and . IEEE Trans. Vis. Comput. Graph., 17 (1): 14-25 (2011)A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator., , , , and . VRST, page 6:1-6:4. ACM, (2017)Distance perception in real and virtual environments., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 27-34. ACM, (2004)How does a virtual peer influence children's distance from the roadway when initiating crossing?, , , , , , and . APGV, page 129. ACM, (2009)How does presentation method and measurement protocol affect distance estimation in real and virtual environments?, , , , and . ACM Trans. Appl. Percept., 7 (4): 26:1-26:18 (2010)Acting Together: Joint Pedestrian Road Crossing in an Immersive Virtual Environment., , , , , , and . ACM Trans. Appl. Percept., 15 (2): 8:1-8:13 (2018)Distance perception in real and virtual environments., , , and . ACM Trans. Appl. Percept., 2 (3): 216-233 (2005)Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion., , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 596-605 (2014)Effects of scene density and richness on traveled distance estimation in virtual environments., , , and . APGV, page 83-86. ACM, (2011)Joint Action in a Virtual Environment: Crossing Roads with Risky vs. Safe Human and Agent Partners., , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (10): 2886-2895 (2019)