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Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game.

, , , , , , , , , , , and . GEM, page 1-6. IEEE, (2014)

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Establishing tradeoffs that leverage attention for utility: empirically evaluating information display in notification systems., , , and . Int. J. Hum. Comput. Stud., 58 (5): 547-582 (2003)Using Learners' Self-Explanations of Subgoals to Guide Initial Problem Solving in App Inventor., and . ICER, page 21-29. ACM, (2017)Using Animation to Help Students Learn Computer Algorithms., and . Hum. Factors, 44 (3): 495-511 (2002)Productive Failure and Subgoal Scaffolding in Novel Domains., and . HCI (32), volume 11597 of Lecture Notes in Computer Science, page 282-300. Springer, (2019)Presenting Movement in a Computer-Based Dance Tutor., , , and . Int. J. Hum. Comput. Interaction, 15 (3): 433-452 (2003)Subgoal Labeled Worked Examples Improve K-12 Teacher Performance in Computer Programming Training., , and . CogSci, cognitivesciencesociety.org, (2013)Making the abstract concrete: Visualizing mathematical solution procedures., , and . Comput. Hum. Behav., 22 (1): 9-25 (2006)The Role of Student Tasks in Accessing Cognitive Media Types., , , , , , , and . ICLS, International Society of the Learning Sciences, (1996)Learning a word processing system with training wheels and guided exploration., and . CHI, page 169-174. ACM, (1987)Research at the Interface of Cognition, Education, and Disciplinary Science., , , , and . CogSci, cognitivesciencesociety.org, (2016)